
But there were still parts in Black and White where I had to pause my quest and train monsters for a good hour. Not as much as there used to be – it helps that lower-level Pokémon now earn more experience points when they defeat a higher-level monster. There is a huge amount of necessary level-grinding. Pokémon Black and White feature their own set of problems, however. This not only adds character to the previously lifeless creatures but makes the battles feel more dynamic and exciting. Instead of being static sprites, they jump around and make facial expressions. The Pokémon themselves have animations now, too. The battles are now quick and responsive, without any of the annoying messages or repeating animations that plagued earlier titles. Black and White almost completely fix this problem.

But these skirmishes have also always been notoriously sluggish, with constant message pop-ups and slow animations. Pokémon has always had a deep battle system with lots of opportunities for strategy and customization. Every Pokémon has one or two elemental types and each type is vulnerable to or resists another type.

Players build a team of six pocket monsters, with each creature having four moves. But then there are Pokémon that look like they really mean business: Haxorus is a giant bipedal dragon with a head that resembles the blade of a battle ax. There are your standard cutesy designs like Litwick, which is literally just a candle with eyes and an adorable smile. This would be annoying if the new pocket monster designs weren't so great. Black and White forces you to train a team of new favorites without relying on classic powerhouses like Gengar and Gyarados.

In previous Pokémon titles, I would always end up catching the monsters I was familiar with, rarely paying attention to the new creatures.
